Wands at the Ready!

Author

Walter Hamer


Characters

All characters are gender neutral, and listed with their reputation alongside their name. Reputations are subject to change.

  • Al-Ahdal, S - Know-it-all
  • Bhagat, P - Gossip
  • Cain, F - Flirt
  • Cox, R - Hothead
  • D’tai, S - Arrogant
  • Diaz, D - Rebel
  • Dixon, V - Nerd
  • Foster, D - Heartthrob
  • Gilliland, G - Rich kid
  • Gonzalez, M - Teachers pet
  • Grey, N - Rascal
  • Harawira, W - Prodigy
  • Hashimoto, H - Big Softy
  • Kep, L - Hippy
  • Parata, H - Smart-ass
  • Parker, A - Genius
  • Pierce, S - Bossy
  • Raj, M - Class Clown
  • Sasaki, A - Loud Twin
  • Sasaki, M - Quiet Twin
  • Shoemaker, S - Showoff
  • Turch, V - Bully
  • Vaughn, D - Cool Kid
  • Yosef, D - Sidekick


Costume

Modern wizard teenager dressing to impress their peers. E.g. robes and sneakers, skirt and cape, etc etc. Bring a wand: straight wood, decorated as you please, e.g. handle, painted with a pattern, gems glued to the side, etc etc. A small number of characters may have additional props, which you will be briefed on when you get your character, and the GM's can provide this if you are unable to.



Background

The Masters are off to a conference in Australia. Finally, Theodore's School of Sorcery is empty of grumpy, distant teachers. It's been bad enough without email, but so far you haven't even done any real magic!

You, the students, have agreed to sneak out of the school, head to the seclusion of the forest, and give some of these theories a go. Enough lessons of 'meditating with silence' in the converted garage; enough boring yourself to death as you read through photocopied spellbooks in the library; enough waiting patiently for one of the Masters to so much as let you touch your wand.

You've read how to Duel, and rumour has it some students have stolen a ritual... or was it a secret?... or a powerful necklace? Regardless, now's your chance to put knowledge to the test, prove how good you are...and settle some scores.