THE LARPS

13 Angry Men With Guns

By Matt Swain and Jackie Brasfield

The quiet little frontier town of Mesquite, New Mexico, 1894. Tensions old and new simmer below the surface; rivalries and alliances are formed and broken with each new day. The town is threatened by an Indian tribe, there are rumours of ghosts in Snake Canyon, and the town is slowly dying since the gold ran out. Can you make a name for yourself in the Old West?


32AR

By Nick Wolf, Mel Duncan and Thomas Joychild

The great experiment of Professor Algernon Charteris has gone awry! Professor Charteris' attempt to link the lands of Britain and India with portals through the Aether has instead opened a gateway to hell, from which demons pour onto The Isles! All is far from well as a group of survivors, guided by Commander M. D. Branke, huddle in hope of rescue at the emergency rendezvous point. Surely the reinforcements of the Army of Allied Nations will be here soon to pick up Princess Charlotte of Prussia, and all the other survivors who have made it here?


Alamo

By Patrick Cummuskey, Peter Cummuskey and Jason Farley

In a barricaded motel near the Texan/Mexico border, a dozen weary survivors hole-up to rest briefly. During their desperate flight north they have lost loved ones, supplies and almost all hope.


Alpha Alpha Asgard

By Dave Agnew and Martine Clyde

It's the first party of the new year. Carousing, roughhousing, and mead by the bucketload. Odin wants to remain Alpha, but Thor has other plans. Loki is up to something, Idunn's selling 'Apples', there's a mysterious gatecrasher, and Baldr just wants to study.


Aunt Beatrice Began It

By Stephanie Cybart

One year ago, Beatrice Plumehollow, matriarch of one of one of the oldest and most respectable families of Prince Edward Island, Canada, announced that rather than leaving the much-coveted Plumehollow silver to one of the family members in her will, she would spend the next year observing the members of the family to determine who was most worthy of receiving it.


Bad Dreams: Trust

By Ivan "Vanya" Essin, Porl Bowdler and Gareth Sandford

The most frightening dream yet...


Carry On At Camp David

By Peaky Games, run by Scott Kelly

Carry on at Camp David is a light-hearted game of international politics and intrigue, set at Camp David in the USA.


The Dance and the Dawn

By Warren Tusk, run by Malcolm Harbrow and Donna Giltrap

This game tells the tale of six beautiful Ladies who came to the court of the Queen of Ice for a midnight ball, and there danced with seven noble Lords, all in pursuit of the True Love that could heal their hearts.


The FARM: Trial of the Big Bad Wolf

By Joshua Sheena, Josh Rachlin, Nat Budin, and Sage Shepperd, run by Chris Rosedale

You live in the Free Animal Republic of MacDonald. This is a fascist regime based on the former land of Farmer MacDonald. The Free Animal Revolution, which established the Republic, occurred exactly one year ago and was led by Freddy and Wilbur, two of the farm's wealthy and upstanding pigs. Today is the first anniversary of the Free Animal Revolution. Accordingly, festivities are being held at the state mansion (barn). The grand and glorious finale of the evening will be the trial of that notorious traitor, the Big Bad Wolf.


First Night

By Hannah Jackson

Intermediate School is the time when children are encouraged to expand their horizons, try new things, make new friends. Supposedly the last innocent age before the teenage transformation takes over. For various reasons, you have joined a scout group, and this is the first time all of the troop will be meeting. You may know some people from school, or via your parent's friends, but for most of you, you are meeting strangers for the first time.


For Those In Peril

By Zara Parsons and Nicole Boyce

Join us for the first and last voyage of the RMS Titanic. A one-off drama that has been written to commemorate the centenary anniversary of the momentous accident that made the entire world stop to draw breath.


Galaxia 20

By Blair Purkiss

Galaxia 20 was the final game in a long running epic larp campaign. You have just finished, victorious, and are looking forward to the after-larp celebrations.


The Governor's Dinner Party

By Dave Agnew and Martin Clyde

The Gallic League and the Prussian Empire are on the brink of war. Britannia doesn't want to be dragged into it, but it is looking almost certain that, one way or another, they are going to have to declare for one side. Tensions are reaching boiling point and battle lines are being drawn. And, in a small Britannian colony, the Governor has invited you to dinner.


Heart of Darkness

By Patrick Cummuskey, Peter Cummuskey and Jason Farley

By order of the CIA, Special Forces unit Delta-8 has been tasked with tracking down a powerful supernatural entity located within the Guatemala Red Zone. The objective will be to penetrate the zone and eliminate the target using any means necessary.


The Hunger Games

By Zara Parsons

Inspired by the popular book: In the depths of the future, a terrifying reality T.V. show is taking place. Twelve boys and twelve girls are chosen from the twelve precincts of Panem as tribute to participate in the Hunger Games. There is only one rule: Kill or be killed. Winning will make you famous. Losing mean certain death.


Into the Woods

By Stephanie and Catherine Pegg

Once upon a time, you went walking in the woods. And it was scary and it was exciting and you met a Wolf! The Wolf wanted you to stay and play with them, but you ran away off the path and got lost. You've been walking ever since. You've been walking for a very long time.


KiL Quest III: Minor Problems

By Te Kahurangi Patuwai-Findlay

Calling all mercenaries! The Duchy of Petra in the Kingdom of Infinite Light is willing to hire any who call themselves heroes to help stem the flow of bandits that have overrun a portion of our Southern Hills. You will receive your instructions from the town of Fixit, and then proceed to the harassed village of Cephas. May Jah protect you - but a sword and armour wouldn't hurt.


Pestilence and Petri Dishes

By Rachel and Hamish Meads

Every decade or so, a gathering of diseases occurs, its a time to catch up with old friends, brag about the latest epidemic, gripe about medical advances and put the young, and eradicated diseases in their places.


The Queen's Justice

By Ryan Paddy

Her Royal and Most Illustrious Majesty Queen Beatrix of Ussland bids greetings to her obedient subjects. Though our blessed nation is the wisest in the world and has defied the provocations of our perfidious neighbours, and although by the divine efforts of His Holiness King Ulbert Who Now Rules Us From the Great Heavens we have crushed the venomous dogs of the Unspeakable Cult and made our homeland a bountiful paradise, we now face a new danger. Foreign agents in our midst have instigated a foul rebellion against your beloved Queen. Fear not, for the Queen in her divine wisdom has uncovered this stinking treachery and at any moment the infallible Queen's Justice will descend on the viper's nest where these plots are laid, and like a heavenly scythe they shall reap the heads of the traitors. The screams of the quislings as they give up their fellow serpent collaborationists shall ring through the sacred valleys of the Queen's land, and their blood shall wash clean the soul of Ussland, the Chosen Nation of the Great Heavens.


Quest to the Forest of Darkness

By Matt Moore and Matt Brunton

Classic live-action fantasy adventure in the forests at night. Brave adventurers pit themselves against the forces of evil. Brought to you by the two Matts of Teonn.


Quick Bright Things

By Russ Kale and William Shakespeare

Mr. O'Strate's seventh form drama class is putting on A Midsummer Night's Dream, and he's cast you all eerily well in your parts. Life is starting to imitate art...a light, fluffy and overly melodramatic game from the authors of Wreck of the Philemon and Twelfth Night.


Sabretooth

By Mike Curtis

Hard rocking band, Sabretooth, have been on a world tour for the last 18 months, and, understandably, the stresses are beginning to show. Last night's concert was a disaster; everything went wrong. Today is Sunday morning, the day after the concert. The band and most of their hangers-on are hungover and looking to find out what happened, lay some blame, and do some damage control on the things for which they were responsible.


Sacred Lands

By Jared Hansen

Across dark waters, to the New World, a dead explorer's journal tells of a giant gem, the Ojo del Oso, hidden deep within the sacred lands of the Oso, tribe of the bear god. A band of hardy adventurers, treasure hunters and seasoned mercenaries have been charged by the King of Spain, King Louis VI, to retrieve this treasure for the glory of Spain. Not to be outdone, King Henry I of England, sends an expedition of his own on the White Ship.


Seeker's Regret

By Michelle Burt

Some weeks ago, you were part of a ritual done in jest, ancient knowledge was used to open a portal. Now you must fix what was done before it is too late - for you, your friends...and the world. Set in an alternate history Ipswich, Massachusetts at the beginning of The Shadow War.


The Silver Kiss of the Magical Twilight of the Full Moon

By Jenni Dowsett, run by Ellen Boucher

Being a teenager. The first flush of true love. The danger the horror and the allure of the supernatural... a deeply serious LARP.


Stars Over Strangeways

By Nik Crombie

Welcome to Strangeways Convalescent Home. Comfortable, quiet and offering a good quality of care for invalids, at quite a reasonable cost. It is sometime between the two world wars, and money is tight, so it has no shortage of residents. This despite its isolated location; the nearest town is about an hour's drive away. Strangeways itself is a neat little Victorian building that sits on the cliffs overlooking the cold, rocky sea. Despite its outward appearance of tranquillity, Strangeways has gained a troubling reputation. Strangeways itself used to belong to the Strangeways family, but passed into private ownership after the death of the family heir in The Great War; one of many Strangeways to meet an early end. But there has always been something not quite right about Strangeways.


Steampunk Alive: The Great Train Robbery!

By Joseph Outram

The year is 1855. Since the advent of Charles Babbage's Difference and Analytical Engine, the United Kingdom has become a scientific and political powerhouse. The Technological Revelation has been underway for some time now, and Great Britain has been leading the way. Under the leadership of the Industrial Radical Party also known as the Gear Heads, formerly lead by Babbage, steam power technologies have become common place and the colonies have been kept underfoot.


Tournament of Champions

By Derek Tomes

Hear yea, hear yea, hear yea! Be it known to all men and women who profess excellence in skill at arms, that on Saturday the 25th of August, at one hour past noon, there shall be a coming together of like-minded people. These stalwart warriors will compete on foot, with sword and shield, axes and maces, single sword and great weapons. They shall fight in the round and across the barrier until one of them clearly has held the field against all comers. That person shall have earned the title of "Tournament Champion, Chimera 2012."


World's End

By Madeliene Judge and Ivan "Vanya" Essin

This is the year when the world comes to an end. Again. Well, this it is for real. It had almost happened before, in Maya when the demons arrived, in England when the great fire burned. Events so catastrophic that they were thought to herald the end of the world. Guess what...? They did. At the tavern at the end of the world a strange assortment of people find themselves stranged, out of time and far from home. What has brought these strangers together? Maybe they just won the front row center seats to see the Apocalypse in its' full splendour.


Welcome to Sunny Valley

By Cheryl Frederick

Welcome to Sunny Valley, one of the most pleasant and tranquil places on Earth. The weather is mild, the soil is fruitful, and the people are friendly. But every village has its secrets, and things are not always what they seem ...


The Working Quarter

By Ivan "Vanya" Essin and Porl Bowdler

A year ago, there was a country, now that country no longer exists. That is just politics, but what happens to the people when everything they knew crumbles around them, when everything that supported them is gone? War heroes selling their medals. Homeless bums with degrees in nuclear physics. Set during the Perestroika period in Russia, this game looks at the consequences of what was considered as one of the greatest victories of Democracy on the people who had to live through it.



Happily Ever After?

By Rowena Knill, Dave Luxton, Scott Kelly, Ivan "Vanya" Essin, Chris Rosedale, Clare Stones, Hamish Meads and Rachel Meads

A horrible travesty has occured - Oberon, the Fae King of Summer has been found dead. Rumours are rife and fingers have been pointed. But what really happened, only 2 could know, Oberon and his Killer. You have been summoned to the Summer Palace of Oberon. Your duty this eve is to assist in the investigation, arrest, trial and excecution of the King's murderer. Once the case is closed, a new King or Queen of Summer must be chosen!

Can you help catch the killer? Will you take up the Throne that stands Empty? Summer approaches and without a rulling figure, who knows what will happen?

Our big Saturday evening larp Happily Ever After? is a dark fairy tale game for 80 people, with two simultaenous runs on the night. Come be a part of a world where magic is real, Princes are Charming, Queens are Evil and find out if you can make your dreams come true...